My Leadership Philosophy and Approach
I have more than 20+ years of experience in agency and product environments. Over my career, I've had played the roles of an experience strategist, product designer, UX researcher and product manager. With 10+ years in team building and management, I've discovered what works and what doesn't in user experience leadership.
I believe humility and learning are in short supply. To improve that, I coach my teams -- through advising, feedback, assignments, autonomy, bi-annual reviews -- to focus on customers, learn from mistakes and create an agile culture that continuously improves the products and services and the way we work.
I get excited thinking about looking to improve not only product experiences but the culture that builds them.
Here are some more of my core UX leadership beliefs and approaches:
UX is a strategic discipline
Effective user experience teams are considered peers to business and engineering leads (and show up as such). They shape product direction, they don't merely execute it.
Effective UX practitioners 'own' the “Wicked problems” /features on which they work and drive innovation. They collaborate on design challenges with other disciplines, and they establish both a product vision as well as design standards. They are not wireframe, mock-up, or research factories; they are critical thinkers vital to product development. UX is, ultimately, a strategic discipline.
To that end, I assign designers and researchers to features, work with them to set goals for those features, and let them innovate with their product teams. I want them to feel a sense of ownership over every aspect of the experiences they support.
UX leaders should be UX experts
UX leaders, particularly front-line managers, need to have deep experience in UX research and design and can be player-coaches when needed; they can't be generalist managers. This is not to say UX leaders need to be the best researchers or designers on their team; rather, they should have experience in each aspect of UX so that they can help plan projects, hire the right talent, provide coaching and mentoring, and set up good processes to enable UX designers and researchers to be effective. They should be able to provide great design critiques and evaluate research/project plans; they should be able to share in the work when needed too.
So whereas I give my teammates autonomy, I support them when needed--be it about UX design advice, research strategy or tactics, data analysis, proposing A/B tests, creating design strategies, working with stakeholders, or evaluating UI creative. I have experience with each area as an individual contributor so I understand the constraints and opportunities people on my teams face.
Employee growth = company growth = everyone's happy
Professional growth is important for people who work for me, but it's also important for the company for whom they work. A thriving team that seeks new skills and advances through the discipline equates to better products (and a better bottom line!).
“A good UX leader is an advocate. You’re an advocate for your business, you’re an advocate for your team, you’re an advocate for the people you’re building products for,”
To that end I work hard to track individual team members' career goals and provide opportunities and coaching to meet those goals. I foster a team culture whereby the team learns from one another through mentoring, design critiques, and by giving them a wide latitude for decision making. I want people on my team to feel that they are learning new things and advancing in their career as they work on my team, and I challenge myself to ensure it happens.
Hire right & grow team ability with each new hire
One of the most important functions any manager has is hiring the right talent. Accordingly, I've defined a UX recruitment and hiring process that is rigorous, transparent, and effective. But I am also interested in ensuring people find the right team for themselves. A good hiring decision is equally beneficial to the candidate as it is to the company.
Some of my key areas to explore during the hiring process.
Are they excited about how the company innovates, serves customers, or makes a social impact. (Mission)
Will they mesh with the way individuals and teams at the company work, by collaborating or competing? (Working Style)
How do they naturally make decisions - individually or as a group, embracing or avoiding risk? (Decision making)
I'm also careful to document team strengths and opportunities so that I can hire strategically. I want every person I bring aboard to add something new to the team; the organization should become more capable with every new hire--not merely "add new heads" to a team (I hate that phrase for an important craft such as UX).
Facilitate growth through feedback
Designers, strategists and researchers need to be great about soliciting and responding to feedback--from customers, stakeholders, and fellow designers. Growth through feedback is not just about growing professionally, it's vital for improving work practice and ultimately the products themselves.
A leader's job is to foster good feedback loops, including direct 1:1 feedback loops but also structures for the team to be self-supporting sources of feedback and support. And leaders should be similarly great at soliciting feedback from their peers and employees, something I actively focus on.
UX teams that aren't great at giving and responding to feedback typically aren't that great ultimately.
Achieve great UX through leadership, not gatekeeping
I am a UX leader, coach, mentor, adviser and doer. I have a high bar and I'm dedicated to making sure my team produces great work. I view my role as chiefly about building my team's processes, experience and judgment to allow them to innovate for and delight customers without my constant intervention. I provide actionable feedback to improve my team's work but I do not position myself as a final "gate" they must go through for every task (particularly with senior contributors).
Focus on the customer/user but have a clear understanding of business objectives
Cliché perhaps, but ultimately UX teams must be focused on the customer (or user), either by directly observing them through interviews, usability studies, or field studies--or via other means such as product telemetry data, A/B tests, and other metrics that indicate user interaction.
By staying focused on the customer and remaining objective by determining success via clear business goals, design thinkers can chart a rational course toward a particular business outcome. This approach also allows everyone can judge the success of UX efforts. UX teams must know what's working and what is not for customers, and UX practitioners must know how their work can make the customer experience better.
Of late, this has been my speciality, leading and advising UX teams and cross-functional project teams through the intersection of business strategy, customer needs and technological change.