Peter McNulty

Double 00

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. 

All the photos in this template are taken by the talented photographer Akos Major.


Client: Sears Holdings

Project: Zero Zero

Overview: Zero Zero one-of-a-kind retail window event, Project ZeroZero takes Sears' guests through a variety of immersive holiday and brand-based experiences filling (initially) three full windows on State Street with backlit projection digital interactive displays.

Role: Member of the this special project team -UX Panel Member (Visual chair)

Team: Collaborative UX panel & a volunteer cross discipline group

• Project 00 was the winner of an innovation award in 2012.


E&O_Concept3.jpg

Chicago is a city planned by a numeric grid system of addresses with a center point being the intersections of State and Madison - the location of the window display surfaces used to prototype the concept. 


EarlyOften-DigitalAdvertising_Page_1.jpg

Placemaking is about creating a destination. Organizationally, this would involve a concept called shared community value, being a part of a larger ecosystem and a vision for an entire section of a geographic location. 00 quickly adapted the model "build art and commerce follows" to assist in efforts to revitalize the South Loop corridor.

Mood boards by Iga Zyzanska, Art Director


Requirements, Strategy, Tactics, Experience and Content Frameworks, Systems Design

- by UX Chair Michael Simborg

00 would require a contiguous, generative (always in motion, updating, organic) media experience across large translucent surfaces (store windows). Frameworks were needed to organize and plan. 

00 would require a contiguous, generative (always in motion, updating, organic) media experience across large translucent surfaces (store windows). Frameworks were needed to organize and plan. 

Using graphic design fundamentals and sound as a metaphor, a model of content and experience was developed to help drive creative concepts. 

Using graphic design fundamentals and sound as a metaphor, a model of content and experience was developed to help drive creative concepts. 

In human perceptual fields, priority of focus is given to change or motion. Therefore, the background would serve as a constantly moving display, changing, generative, to attact attention from far away. It would remain abstract to generate a sense o…

In human perceptual fields, priority of focus is given to change or motion. Therefore, the background would serve as a constantly moving display, changing, generative, to attact attention from far away. It would remain abstract to generate a sense of wonder or curiosity and draw someone in. Once near the display, the surface would sense a presence and react, indicating that you, the viewer, can influence or impact or participate in the display. Interacting with the display would be experiencing a brand, product, service or channel. 

A framework to help develop a content "shot list" for creative consideration when approaching a channel partner for co-creation of a slot. 

A framework to help develop a content "shot list" for creative consideration when approaching a channel partner for co-creation of a slot. 

Through extensive observation, lanes were developed to understand focal points based on proximity, which greatly influenced design of media assets. 

Through extensive observation, lanes were developed to understand focal points based on proximity, which greatly influenced design of media assets. 

An overall strategy was proposed to "pitch" for funding, showing evolution of a platform that could scale exponentially and provide additional revenue streams to the organization. 

An overall strategy was proposed to "pitch" for funding, showing evolution of a platform that could scale exponentially and provide additional revenue streams to the organization. 

A generative display is based on variables. Of these variables, time of day plays a key role. Planning and selling "slots" during various times of day helped to frame an understanding of the type of experiences that would be effective for each slot.…

A generative display is based on variables. Of these variables, time of day plays a key role. Planning and selling "slots" during various times of day helped to frame an understanding of the type of experiences that would be effective for each slot. 

A "high level" overview of hardware and software installation requirements. 

A "high level" overview of hardware and software installation requirements. 

Requirements for in-store installation for a backlit display as well as the planning of floor space reorganization.

Requirements for in-store installation for a backlit display as well as the planning of floor space reorganization.

Technical requirements were needed to direct engineering resources for installation of special materials used for backlit projection. 

Technical requirements were needed to direct engineering resources for installation of special materials used for backlit projection. 

A system level framework showing how content could be utilized for a media editor. 

A system level framework showing how content could be utilized for a media editor. 

A media editor would allow management of real-time front end experience management. 

A media editor would allow management of real-time front end experience management. 

Visual Design Conceptualization

Phil Jones Art Director

Phil Jones Art Director

Phil Jones Art Director

Phil Jones Art Director

911958cf95220504f5616eec672a145d.png
17fdcebdb0b2ff3af09d0ddc98f49b06.jpg